Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

papercavegames

36
Posts
1
Followers
A member registered Feb 15, 2019

Creator of

Recent community posts

that's so awesome! I'm down to play a future update!

Thanks for playing! I also like the extra challenge of the slidiness but I'm alone in that lol. My brother has done a lot of work since uploading on the player controller to make it tighter and less slidy (but still a lil slidy). We're adding more levels and checkpoints as well.

checkpoints are on the way!

Unique and challenging game! The art is fantastic and its very different from everything else in the jam. I would suggest having the mouse not be able to leave the game window as that was a little frustrating but I think with a little tighter controls this game would be really fun to play further. Awesome job. 

Really funny writing in this! Even though I couldn't mix all the potions, I had fun reading all the requests. I think this is a really clever idea for a game and this jam specifically. One of the better uses of theme/limitation. The writing of the contracts and the sassy assistant was super funny. I would love to someday play a more polished version of this game. Also good job on visuals and music. Aside from a little bit of buggyness with my potions not showing up in the storage, I would also suggest a "remove" button for mixing potions in case you choose the right thing, and then just not show its effect until after its mixed. Good game though, clever and funny idea. Also cool to see Ren'Py represented!

I love the art and music and foliage. Cool idea for the gameplay. My only thing was maybe I could have some recipes to start with or maybe if I successfully brew a certain potion, then that recipe gets saved? Just some ideas! But I had fun with it and I thought it was super cute. Good joB!

So cute

Tactical RPG is not my jam but I had fun playing this game and the art/sounds/gameplay were all super clean for a game jam game. Maybe having a different color health bar for the enemies like they do for their path icons would be helpful in telling them apart. Other than that, very cool game with great art and sound. Super job. 

Love the art and sounds!

Spooky game! I was literally creeped out at the ending. Good writing and atmosphere, impressive job! 

Too bad its unfinished but thats OKAY because it has great art and funny characters, good job for getting a submission in and I look forward to an updated version. I thought it was a good use of theme/limitation. 

One of the best jam games I've played. Super clean gameplay and controls. Love the timed attacks and attack mechanics. Music, art, sounds all SICK. Great theme/limitation concept. Add controller support and take my money.

i LOVE this game

One of the better looking games in the jam! Music and art are fantastic. Good use of theme and limitation. The gameplay though I think needs a little work because there didn't seem to be a consequence or real challenge. If the witch could die or there was some kind of timer or enemy against the witch, I think that would help. But solid presentation overall, good job!

loved it, hard to say what was my favorite part of the game as it was all so good but the music especially stood out to me :)

definitely needs checkpoints :)

checkpoints and/or shorter death is on the list! Thanks for playing :)

this game is sick as hell

You're a legend! Lol yeah 3rd level is way too short, will be updating it eventually and also with some more beginner friendly levels.

Got it! Very cool I look forward to beating it :)

fun game!

Pretty neat game! Might need a seizure warning on it though, the flashes are pretty crazy. I had fun playing it though I think there could be more consequences for the player such as worker death or janitor health because eventually the game just played itself and my score kept going up. But very cool animations and art, good job!

Cool art and great use of theme/limitation. Could use some animations, a tighter gameplay loop and map boundaries. But solid game jam game!

I played this game for an 1 hr 10 min, got to 72%, had to give up BUT once controller support is online I'm back in it baby. Absolutely love this game, would totally purchase a finished product with this concept. GREAT.

Things to consider: checkpoint mode and controller support

10/10

this game is amazing, 10/10 would fail again

(1 edit)

One of the coolest puzzle games I've played in recent memory. Loved the music, loved the art, loved the concept. Fantastic job. Only thing I can say is sometimes I didn't know how I actually solved the level because I'm dumb. But I did beat it eventually. 

This game just throws you into the fire right away, like vampire survivors on speed. I had fun playing it. I would suggest slowing down the attacks at first and ramp up as you go along. I enjoyed the attack/healing mechanic. Decent use of theme and limitation. Fun game, good job!

Really cool game! I love the aesthetic and pixelated character models. Reminded me a bit of Inscryption in the card play. Is it a deckbuilding game? Like is it a random draw every time with a discard with the deck being cycled through? 

My only real critique is I'd like the UI to be a little more clear about the damage I was doing to the opponent vs what the opponent was doing to me.

But solid use of theme and limitation. Very cool game.

It is indeed too hard LOL I don't disagree

Thanks for devoting a TV episode's worth of time to playing our game! Appreciate the feedback :)

Thanks so much for your feedback! Really appreciate you playing the game. Yes, its very difficult. That was partially by design and partially by accident as I really enjoy rage quit platformers and don't realize most people do not LOL. The game absolutely needs checkpoints, I 100% agree. That's one of the things we'll be adding if we keep adding to this game but we just ran out of time (we submitted with 1 min to spare :)  ). The player controller is a little rough around the edges and the sliding is extra frustrating so that will be adjusted too. If I add more levels to the game, I'll probably make about 3 levels prior to the 3 in the game to get players acclimated. The game definitely starts out too difficult for most. 

was fun watching you play! It's punishing I know, I'm sorry 😔 

(1 edit)

Level designer here. Just want to thank/apologize to everyone who has tried this game lol. The real poison is in it's difficulty.

I was able to do a no death run, but it was not easy: 

(1 edit)

I LOL'd pretty hard at the intro, good job on the game! 

Very cool game! Its a really clever idea that I think would do really well on mobile if you could design more levels and maybe some other abilities for variation. My only real critique is that the levels either feel very easy or very challenging without much middle ground. And it didn't seem like the placement in where the level was in the hierarchy had much to do with difficulty. So, I think rearranging them could help with that and maybe designing some levels with a ramping difficulty curve. I played up until the final 3rd to last level and got stumped, but its a really fun, simple puzzle game. Good job!

PS there was a bug that I found on one of the levels where a block would disappear if I pressed my arrows keys to fast. On the same level I was even able to make a block go into the outer wall (the darker blocks).

Great job! The game looks really good, especially for a jam. I also wanted to do this kind of world shifting mechanic but this was my first game and I just didn't have time to finish it but I got a good starting point. Check out sprite masks, you might be able to use it to have alternate tilesets for your spirit state. My biggest critique I think is too just shorten the attack animation because it was pretty hard to attack and not be attacked so I just avoided all enemies, and couldn't beat the boss. Great job though!